Ebook Download Focus On 2D in Direct3D (Premier Press Game Development Series)
Ebook Download Focus On 2D in Direct3D (Premier Press Game Development Series)
Now, exactly how do you know where to buy this publication Focus On 2D In Direct3D (Premier Press Game Development Series) Don't bother, now you might not visit guide shop under the bright sunlight or night to search the e-book Focus On 2D In Direct3D (Premier Press Game Development Series) We right here consistently assist you to locate hundreds sort of book. One of them is this book entitled Focus On 2D In Direct3D (Premier Press Game Development Series) You could go to the web link page supplied in this collection then choose downloading. It will not take even more times. Simply hook up to your net access and also you could access guide Focus On 2D In Direct3D (Premier Press Game Development Series) online. Naturally, after downloading Focus On 2D In Direct3D (Premier Press Game Development Series), you may not print it.
Focus On 2D in Direct3D (Premier Press Game Development Series)
Ebook Download Focus On 2D in Direct3D (Premier Press Game Development Series)
Feel dizzy of your deadline work? It seems that you need enhancement resources as well as ideas, don't you? Do you like reading? What kind of reading products you may possibly love to do? We will show you Focus On 2D In Direct3D (Premier Press Game Development Series) as one of the advised publications that will be in this place. As recognize, this web is incredibly popular with all great publications in soft documents model. When you have concepts to earn deal with this book, it ought to be promptly done.
Book; nevertheless in the past time ends up being a sacral point to have by everybody. Several publications from slim to the extremely thick pages are presented. Now, for the modern technology has developed advanced, we will certainly serve you the book not in the published ways. Focus On 2D In Direct3D (Premier Press Game Development Series) is one of the products of those books. This publication design can be downloaded and install from the site web link that we offer in this website. We offer you not just the most effective publications from this country, yet many from exteriors.
And now, after recognizing the author, you can likewise get over that the book is recommended to check out primarily create the reasons. The here and now book entitled Focus On 2D In Direct3D (Premier Press Game Development Series) is done to manage you in getting more functions of the way of life. You could not have to alter means of related sources to take place. When you have the various methods to read something, you could aim to select the soft file systems of this book.
By starting to read this book immediately, you could easily discover the right way to make much better top qualities. Use your leisure time to read this publication; even by pages you could take a lot more lessons and also ideas. It will certainly not restrict you in some celebrations. It will certainly release you to constantly be with this book each time you will review it. Focus On 2D In Direct3D (Premier Press Game Development Series) is now offered right here and also be the initial to get it now.
From the Publisher
Focus on 2D in Direct3D® teaches you all of the tools and tips you'll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you'll learn the skills you'll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
Read more
About the Author
Ernest Pazera is a self-taught programmer, starting at age 13 with a TRS-80. Within a month Mr. Pazera was writing video games. By age 15, he realized that he could be happy with nothing less than being a game programmer. He is one of the developers who helped create one of the most popular and respected game development sites on the Web---www.gamedev.net. He is a moderator of an isometric/hexagonal forum on the site and has extensive experience with game development. Ernest is the author of Isometric Game Programming with DirectX 7.0 from Premier Press.
Read more
See all Editorial Reviews
Product details
Series: Premier Press Game Development Series
Paperback: 271 pages
Publisher: Muska & Lipman/Premier-Trade; 1 edition (March 2, 2002)
Language: English
ISBN-10: 1931841101
ISBN-13: 978-1931841108
Product Dimensions:
6 x 0.8 x 9 inches
Shipping Weight: 14.6 ounces (View shipping rates and policies)
Average Customer Review:
3.6 out of 5 stars
10 customer reviews
Amazon Best Sellers Rank:
#5,142,941 in Books (See Top 100 in Books)
First off, I was disappointed when I got this book. It appeared to be another "basics of Direct3D" book... I thought. It actually sat in my truck for about 2 weeks before I read it. I was not interested in another how to create a Direct3D object, blah blah, but then, bored one night, I started reading.This book added alot beyond a SDK-two-sentence explanation of Direct3D objects and made me realize how much I DIDN'T know about Direct3D. The author DID cover the basics in this book (no Win32 mind you), but what happened was, the "why" and more "what" were revealed to me in this text.The "why this enumeration is this value" and the "reason for performing this class call", etc. Alot of the details that were overlooked before in other books (I've read many) were explained well in this book, giving me the additional information I needed to push completely past a "beginner" status.All the examples I ran compiled, and all the examples were related well with the text in the book. This book is not a monster either. It's about 258 pages and smaller in size. The author does not try to teach you the WIN32 API, so that takes a big chunk out making this a quick read.Normally, I try to give a balanced review about a book, the good AND the bad. No book is perfect, so I will say this book is NOT for advanced programmers unless you need a good reference, but for a beginner to intermediate programmer, this is a good nugget of knowledge. Very useful beyond 2D. He does exclude alot of D3DX making you write your versions of their functions which helps in the understanding, but makes it hard sometimes in finding the equivalent D3DX functions since I choose to use them. But in searching for D3DX functions in combination with reading this book, I've noticed that I understand alot of the parameters better when using the D3DX functions! Not bad..Great book for the beginner to intermediate programmer, and a great reference for anyone after that.
At first glance this book doesn't look like much. It's fairly small compared to the typical game-programming tome (even with its medium-sized print), and not much less expensive. If you went strictly by the number of words per dollar, you might overlook it.If you're planning to write a 2D game with the DirectGraphics API, however, this book is exactly what you need. There may not be a lot of words, but they're the right ones.The first 40% of the book explains how to do everything you could do with 2D interfaces, and a little more. Copying rectangles, copying non-rectangular images, and page-flipping are explained. Added to the mix are rotation and scaling effects that were generally not possible (or at least not fast) with DirectDraw.The next 40% gets into 3D engine details, explaining just enough to let you take advantage of Z-buffering, anti-aliasing, and lighting effects without needing you to be the Wizard of Polygons. The math review is brief and to the point.The last 20% is something of a waste. A long chapter is spent learning how to parse a ".x" file that contains a 3D model, something that is largely uninteresting for people whose focus is on 2D (and unnecessary for everyone else). Another covers particle systems, which is interesting but completely out of place in this book. One might suspect the author was padding it out a bit. A section on text rasterization with Direct3D might have been more appropriate.Overall I got exactly what I was hoping for. The author describes the different approaches clearly, points out areas where you can get into trouble, and for the most part stays focused on the subject at hand. The result is a book that will get you up and running with 2D under Direct3D in a few hours.
This book is a must-have for all budding game developers who want to make the move from DirectDraw to Direct3D. The material in this book is presented in a simple, straight-forward "no extra fluff" manner. You will be building simple 2D engines using Direct3D in no time. And it will give you a solid basis for expanding your knowledge of Direct3D as you move to building 3D engines, later on.I especially think the book does well (for its cost) by not having a lot of useless Win32 / Generic C++ content overhead. Yes, you are expected to know a bit of this coming in, but if you don't know the basics already, you should be starting with another book."Focus on 2D..." also serves as an excellent reference to be able to fall back on when looking up specific information. You definitely do not need to read it front-to-back; each chapter stands on its own and covers the fundamentals needed, regardless of whether you need information on particle systems, alpha blending, textures, or other Direct3D systems.I highly recommend added this book to your collection!
I programmed games for a few years using DirectX 7's directdraw capabilities. I decided to move on to 3D programming so I purchased a few books on 3D. After spending hours reading these books and learning the concepts of 3D I found that the source code crashed! I spent weeks trying to figure out what the authors did wrong.I finally bought 2D in Direct3D, a very wise decision. Within the first week I was drawing primitives, using vertex and index buffers, using a z-buffer, alphablending, and loading xfiles! The book is very clear about all definitions and explains every concept in plain english. The book is exactly what it is promised to be. How to do 2D graphics in Direct3D. Therefore, this book will not teach you very much 3D math or show you how to make a 3d engine. But it shows you how to CORRECTLY set everthing up. No more dreaming of making quake while failing to draw a triangle! With this book by your side you can enter the realm of 3D game programming.
Focus On 2D in Direct3D (Premier Press Game Development Series) PDF
Focus On 2D in Direct3D (Premier Press Game Development Series) EPub
Focus On 2D in Direct3D (Premier Press Game Development Series) Doc
Focus On 2D in Direct3D (Premier Press Game Development Series) iBooks
Focus On 2D in Direct3D (Premier Press Game Development Series) rtf
Focus On 2D in Direct3D (Premier Press Game Development Series) Mobipocket
Focus On 2D in Direct3D (Premier Press Game Development Series) Kindle